Katrin Abfalter received her Master's degree in Nordic Philology from the LMU Munich. In 2017, she suddenly started developing games from one day to the next. from one day to the next, she started developing games. After her nomination for the Spiel-des-Jahres-German Young Game Designer Scholarship in 2018, she decided to, to make her work as a game designer her main profession. At the same She also joined the SAZ at the same time. Since then, every year she has been implementing several projects with different publishers.
Daniel Bernsen is a teacher of history and French. He lives with his family in Mexico City, where he works at the German School as a teacher and coordinator for the upper school. At the beginning of 2016, the first prototype of his own was on the table. SAZ member since 2017. Besides developing simple family games, he is particularly interested in the topic of history in games and the connection between games and learning.
Aaron Haag lives in Munich and became a game designer in 2010. Previously, he worked in the telecommunications industry as a manager and consultant. He is a SAZ member since 2013. His first game was “Yunnan”, published by Argentum Verlag in 2013. He is taking care of the SAZ Facebook account and commits himself in the Regional Group Munich / Southern Bavaria.
Paul Schulz studies in Greifswald psychology, landscape ecology and nature conservation. He has been organising public games evenings in the Hanseatic city for years, such as the annual games day with the city library. In 2017 he won the Game Designer Scholarship of the Jury Game of the Year. Since then, he has hardly missed any games fairs and author meetings. His first game will be published in Nuremberg in January 2020.
Sara Zarian is a writer for children's media. After studying Romance languages and communication sciences in Vienna and at the Université Paris-Sorbonne, she designed playful mediation formats in an international context (including ZOOM Children's Museum, documenta, Museo Nacional de Bellas Artes de Cuba). In addition to board games, she develops digital applications and writes children's books. She lives with her family in Vienna.
Thomas Weber, a native of Munich with a degree in business administration, has dedicated himself to game development since 2017. In 2021 he was nominated for the German Young Game Designer Scholarship and in 2020 he was a finalist in the Hippodice Author Competition. Creativity and interaction also play a central role in his job as an independent trainer, coach and consultant. He supports companies and teams in improving collaboration and finding creative solutions to their challenges.