Jeffrey Allers studied Architecture and Journalism in Iowa, has lived in Berlin since 1994, and has worked as architect, youth pastor and director of a community center. In 2001 he discovered “German board games” and was immediately hooked. A group of published designers in Berlin inspired him to design his own games, and he has had nine games published since 2008, including „Aber bitte mit Sahne“ (Piece o'Cake) und „Nieuw Amsterdam“. Jeff enjoys teaching analog game design, organizing gaming events, writing for board game blogs.
Daniel Danzer is a theater director, screenwriter and media educator for film and video. Working as a game designer since 2007, he started a successful crowdfunding campaign in 2013 for his game "Steam Noir: Revolution", which he later self-published. Since 2009 he has been involved in the SAZ, both as a member of the jury for the ALEX Media Prize and the coordinator of the Regional Group West in the Stuttgart area.
Aaron Haag lives in Munich and became a game designer in 2010. Previously, he worked in the telecommunications industry as a manager and consultant. He is a SAZ member since 2013. His first game was “Yunnan”, published by Argentum Verlag in 2013. He is taking care of the SAZ Facebook account and commits himself in the Regional Group Munich / Southern Bavaria.
Markus Hagelauer lives in the south Bavarian Surheim and published his first game in 2010. He is an architect in the main profession. He commits himself to the SAZ primarily around the development of the international presence and around the intensification of the cross border communication. One of his last publications has been the game "Wilde Meuterei" at Haba
Anna Oppolzer is an art historian and lives in Heidelberg together with her husband Stefan Kloß. There, the two run a small office in the Cultural and Creative Industries Center DEZERNAT 16, working together on various projects, in particular on new game designs. She was nominated for the Game Designers Scholarship 2015 and is a laureate of the 1st German Game Designer Competition.
Stefan Risthaus lives in Wolfsburg; he is a game designer since 2004 and a lawyer in his main profession, specializing in industrial and intellectual property rights. He is a member of the WG Contracts. His well-known game “Level X” was released in 2010 by Schmidt Spiele. One of his recent games is “Arkwright” published by Spielworxx. Other games by him have been published under the label Ostia Games.