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    <title>Publications, Reports, Press Review</title>
    <description>Publications, reports, press reviews by the Game Designer Association</description>
    <link>http://www.spieleautorenzunft.de/</link>
    <language>en</language>
    <pubDate>Thu, 26 Jan 2012 12:11:00 +0100</pubDate>
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      <title>GTN: Changing the Rules</title>
      <description><![CDATA[<p>Our member Rob Bartel wrote on <em>Global Toy News</em> an interesting blog about the importance of clear game rules and made some innovative suggestions to improve them.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/changing-the-rules.html">Link to the blog</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-rules.html</link>
      <pubDate>Thu, 26 Jan 2012 12:11:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-rules.html</guid>
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      <title>GTN: Changing the way we play</title>
      <description><![CDATA[<p>Anna van Slee's article about <strong>Using Social Media Thinking to Advance Board Game Mechanics</strong> was published in the blog of Mary Couzin on <em>Global Toy News on January 04, 2012</em>. <em>Anna was a speaker at <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.tandgcon.com">T&amp;GCon</a> and <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.smapcon.com">SMAPCon</a> and is Account Director at <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.Kunoichi.com">Kunoichi</a>, where she guides the creative </em><em>interactive strategy for high-profile clients in the toy and game industry.</em></p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/changing-the-way-we-play-using-social-media-thinking-to-advance-board-game-mechanics.html">Link to the article</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-way-we-play.html</link>
      <pubDate>Thu, 05 Jan 2012 09:58:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-way-we-play.html</guid>
    </item>
    <item>
      <title>TricTrac: We are not anonymus!</title>
      <description><![CDATA[<p>The French gamers website <em>TricTrac</em> published on December 15, 2011 an article about the current initiave of the SAZ GAMES ALSO HAVE AUTHORS and the (usually) self-evident to name the authors of the games.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.trictrac.net/index.php3?id=jeux&amp;rub=actualite&amp;inf=detail&amp;ref=10961">Link to the article</a> (in French language)</p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/trictrac-we-are-not-anonymus.html</link>
      <pubDate>Fri, 16 Dec 2011 10:25:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/trictrac-we-are-not-anonymus.html</guid>
    </item>
    <item>
      <title>Global Toy News: Monopoly - An American Icon</title>
      <description><![CDATA[<p>Michell Parnett from the <em>National Museum of Play - The Strong</em> featured the current exhibition about the history of Monopoly on the website of <em>Global Toy News</em>.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2011/12/monopoly-an-american-icon.html">Link to the article</a></p> <p><a onclick="window.open(this.href); return false;" href="http://www.thestrong.org/press/kits/monopoly-american-icon">Link to the museum</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-monopoly-an-american-icon.html</link>
      <pubDate>Thu, 15 Dec 2011 10:00:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-monopoly-an-american-icon.html</guid>
    </item>
    <item>
      <title>Bruce Whitehill: Inventing &amp; Selling Games</title>
      <description><![CDATA[<p><span id="result_box" lang="en"><span class="hps">Bruce</span> <span class="hps">Whitehill</span><span>,</span> <span class="hps">game designer</span> <span class="hps">and</span> <span class="hps">games collector,</span> <span class="hps">published</span> <span class="hps">on</span> <span class="hps">its</span> <span class="hps">website <em>The</em></span><em> <span class="hps">Big</span> <span class="hps">Game Hunter</span></em> <span class="hps">an interesting article</span> <span class="hps atn">f</span><span class="hps">or</span> <span class="hps">game designers</span> <span class="hps">and those</span> <span class="hps">who want to start</span><span>.</span> <span class="hps">A variety</span> <span class="hps">of experiences</span> <span class="hps">and tips</span> <span class="hps">makes</span> <span class="hps">this contribution</span> <span class="hps">especially worth reading</span><span>.</span></span></p> <p> <a href="http://thebiggamehunter.com/inventors/inventing-selling-games/">Link to the article<br /></a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whitehill-inventing-selling-games-344.html</link>
      <pubDate>Wed, 14 Dec 2011 14:59:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whitehill-inventing-selling-games-344.html</guid>
    </item>
    <item>
      <title>Mark Rosewater: 10 Things Every Game Needs</title>
      <description><![CDATA[<p><em>Magic: The Gathering</em> head designer Mark Rosewater has posted a two-part article series (<a class="postlink" rel="nofollow" href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/166" onclick="window.open(this.href); return false;">part one</a> and <a class="postlink" rel="nofollow" href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/168" onclick="window.open(this.href); return false;">part two</a>) on the Wizards.com website under the title "Ten Things Every Game Needs".</p> <p>Source: <a onclick="window.open(this.href); return false;" href="http://www.boardgamegeek.com/blogpost/5845/links-an-intro-to-game-design-vote-for-tias-game-o">BoardGameGeek News</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/mark-rosewater-10-things-every-game-needs.html</link>
      <pubDate>Thu, 01 Dec 2011 17:05:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/mark-rosewater-10-things-every-game-needs.html</guid>
    </item>
    <item>
      <title>Global Toy News: Essen ist to Games what New york is to Toys</title>
      <description><![CDATA[<p>Rob Bartel wrote for <em>Global Toy News</em> a short report of the <em>Internationale Spieltage</em> 2011 in Essen. Included is a Link to a very detailed blog with many pictures of Frank Schulte-Kulkmann, who describes many novelities and gives an impression of the city of Essen and its surroundings too.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2011/10/essen-is-to-games-what-new-york-is-to-toys.html">Link to Rob Bartels report</a></p> <p><a onclick="window.open(this.href); return false;" href="http://www.boardgame.de/specials/messe/essen11/essen11.htm">Link to Frank Schulte-Kulkmann'ns blog</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-essen-ist-to-games-what-new-york-is-to-toys.html</link>
      <pubDate>Fri, 28 Oct 2011 09:22:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-essen-ist-to-games-what-new-york-is-to-toys.html</guid>
    </item>
    <item>
      <title>The Game Box - Legal Requirements for Game Packaging</title>
      <description><![CDATA[<p>Bruce Whitehill, <a onclick="window.open(this.href); return false;" href="http://www.thebiggamehunter.com">The Big Game Hunter</a>, wrote a blog on the website of <em>The Toy and Game Inventor Conference</em> in Chicago about all useful and necessary information on a game box.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.tandgcon.com/_tagieconf/blog.htm">Link to the blog</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/the-game-box-legal-requirements-for-game-packaging.html</link>
      <pubDate>Mon, 24 Oct 2011 16:49:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/the-game-box-legal-requirements-for-game-packaging.html</guid>
    </item>
    <item>
      <title>Global Toy News: 3D Printing, Rapid Prototyping</title>
      <description><![CDATA[<p>Richard Gottlieb of <em>Global Toy News</em> asked Sam Green, manager of Objet Ltd., about the the current opportunities and convincing technology of 3D printing for rapid prototyping.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2011/09/3d-printing-rapid-prototyping-and-the-toy-industry-.html">Link to the article</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-3d-printing-rapid-prototyping.html</link>
      <pubDate>Thu, 22 Sep 2011 17:08:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-3d-printing-rapid-prototyping.html</guid>
    </item>
    <item>
      <title>Bruce Whtehill: What is legally required on a game box</title>
      <description><![CDATA[<p>Bruce Whitehill published on his website "The Big Game Hunter" the article "The Game Box". It is in regard to the legal requirements (in the U.S.) for game boxes, and also covers what is not legally required but strongly suggested (or "demanded", in the case of authors' names).&nbsp;</p> <p>In Europe we have partly different requirements, e.g. the European Safety regulations (CE) and the herewith connected warnings.</p> <p><a onclick="window.open(this.href); return false;" href="http://thebiggamehunter.com/inventors/game-boxes/">Link to the article</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whtehill-what-is-legally-required-on-a-game-box.html</link>
      <pubDate>Tue, 20 Sep 2011 21:50:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whtehill-what-is-legally-required-on-a-game-box.html</guid>
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