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    <title>Publications, Reports, Press Review</title>
    <description>Publications, reports, press reviews by the Game Designer Association</description>
    <link>http://www.spieleautorenzunft.de/</link>
    <language>en</language>
    <pubDate>Wed, 18 Apr 2012 14:08:00 +0200</pubDate>
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      <title>Documentary: Going Cardboard</title>
      <description><![CDATA[<p>An new movie is born: In an era of tech-based entertainment, word is spreading about a new breed of board game.  <em><strong>Going Cardboard</strong></em>  takes you into the designer "German-style" board gaming scene, from its  community of enthusiastic fans to the creative passions of the  designers and their journeys from concept to reality.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.boardgamemovie.com/">Link to the website of Going Cardbord</a> with online order shop (US $29,95 — other countries $33,95)</p> <p><span id="result_box" lang="en"><span class="hps">In</span> <span class="hps">this context</span><span>, the reference to</span> <span class="hps">another</span> <span class="hps">documentary that</span> <span class="hps">gives an insight in</span><span class="hps"> U.S.</span> <span class="hps">game and</span> <span class="hps">toy</span> <span class="hps">inventors</span> <span class="hps">scene as well as</span> <span class="hps">the associated</span> <span class="hps">business</span><span>:</span> <a onclick="window.open(this.href); return false;" href="http://www.theplaymakers.com/FILMS/ABOUT.html"><span class="hps">Toyland</span></a></span></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/documentary-going-cardboard.html</link>
      <pubDate>Wed, 18 Apr 2012 14:08:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/documentary-going-cardboard.html</guid>
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    <item>
      <title>Board Games - a Growing Trend in China</title>
      <description><![CDATA[<p>The article by Chen Chen on the website of <em>China Decodes </em>is already from October 2010, but is gives a good impression about the growing market in China. Richard Gottlieb of <em>Global Toy News</em> linked this article in his own blog of March 7, 2012 to the same theme.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.chinadecoded.com/2010/10/01/board-games-%E2%80%93-a-growing-trend-in-china/">Link to China Decoded</a><br /><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/03/board-games-in-china-.html">Link to Global Toy News</a></p> <p><a onclick="window.open(this.href); return false;" href="http://www.google.de/url?sa=t&amp;rct=j&amp;q=board+games+in+china&amp;source=web&amp;cd=18&amp;ved=0CNoBEBYwEQ&amp;url=http%3A%2F%2Fwww.ft.com%2Fcms%2Fs%2F0%2Fc61b9a42-0eb5-11e0-9ec3-00144feabdc0.html&amp;ei=oCJiT-aMBeeo4gTY_-XwBw&amp;usg=AFQjCNF-PJbsC7_hxVkN2waFQ3RnpQA1mg">Another (oder) report from Shanghai</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/board-games-a-growing-trend-in-china.html</link>
      <pubDate>Thu, 15 Mar 2012 09:23:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/board-games-a-growing-trend-in-china.html</guid>
    </item>
    <item>
      <title>Dein SPIEGEL: How a game arises</title>
      <description><![CDATA[<p><em>Dein SPIEGEL</em>, the monthly news magazin for children and young people, published in the edition 03/2012 a very impressive cartoon board HOW A GAME ARISES by the illustrator Max Fiedler. Although the text bubbles are in German, the illustration gives a good overview about all prozesses from the idea to the frist prototype and the to publisher, leading finally and hopefully to the Game of the Year.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.spieleautorenzunft.de/tl_files/files/publikationen-de/Dein SPIEGEL - Wie ein Spiel entsteht.pdf">Link to the illustration</a> ( 441 KB)</p> <p><em>With kind permission of the publisher and the illustrator</em></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/dein-spiegel-how-a-game-arises.html</link>
      <pubDate>Sat, 03 Mar 2012 15:01:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/dein-spiegel-how-a-game-arises.html</guid>
    </item>
    <item>
      <title>GTN: Changing the Rules</title>
      <description><![CDATA[<p>Our member Rob Bartel wrote on <em>Global Toy News</em> an interesting blog about the importance of clear game rules and made some innovative suggestions to improve them.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/changing-the-rules.html">Link to the blog</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-rules.html</link>
      <pubDate>Thu, 26 Jan 2012 12:11:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-rules.html</guid>
    </item>
    <item>
      <title>GTN: Changing the way we play</title>
      <description><![CDATA[<p>Anna van Slee's article about <strong>Using Social Media Thinking to Advance Board Game Mechanics</strong> was published in the blog of Mary Couzin on <em>Global Toy News on January 04, 2012</em>. <em>Anna was a speaker at <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.tandgcon.com">T&amp;GCon</a> and <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.smapcon.com">SMAPCon</a> and is Account Director at <a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/www.Kunoichi.com">Kunoichi</a>, where she guides the creative </em><em>interactive strategy for high-profile clients in the toy and game industry.</em></p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2012/01/changing-the-way-we-play-using-social-media-thinking-to-advance-board-game-mechanics.html">Link to the article</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-way-we-play.html</link>
      <pubDate>Thu, 05 Jan 2012 09:58:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/gtn-changing-the-way-we-play.html</guid>
    </item>
    <item>
      <title>TricTrac: We are not anonymus!</title>
      <description><![CDATA[<p>The French gamers website <em>TricTrac</em> published on December 15, 2011 an article about the current initiave of the SAZ GAMES ALSO HAVE AUTHORS and the (usually) self-evident to name the authors of the games.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.trictrac.net/index.php3?id=jeux&amp;rub=actualite&amp;inf=detail&amp;ref=10961">Link to the article</a> (in French language)</p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/trictrac-we-are-not-anonymus.html</link>
      <pubDate>Fri, 16 Dec 2011 10:25:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/trictrac-we-are-not-anonymus.html</guid>
    </item>
    <item>
      <title>Global Toy News: Monopoly - An American Icon</title>
      <description><![CDATA[<p>Michell Parnett from the <em>National Museum of Play - The Strong</em> featured the current exhibition about the history of Monopoly on the website of <em>Global Toy News</em>.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2011/12/monopoly-an-american-icon.html">Link to the article</a></p> <p><a onclick="window.open(this.href); return false;" href="http://www.thestrong.org/press/kits/monopoly-american-icon">Link to the museum</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-monopoly-an-american-icon.html</link>
      <pubDate>Thu, 15 Dec 2011 10:00:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-monopoly-an-american-icon.html</guid>
    </item>
    <item>
      <title>Bruce Whitehill: Inventing &amp; Selling Games</title>
      <description><![CDATA[<p><span id="result_box" lang="en"><span class="hps">Bruce</span> <span class="hps">Whitehill</span><span>,</span> <span class="hps">game designer</span> <span class="hps">and</span> <span class="hps">games collector,</span> <span class="hps">published</span> <span class="hps">on</span> <span class="hps">its</span> <span class="hps">website <em>The</em></span><em> <span class="hps">Big</span> <span class="hps">Game Hunter</span></em> <span class="hps">an interesting article</span> <span class="hps atn">f</span><span class="hps">or</span> <span class="hps">game designers</span> <span class="hps">and those</span> <span class="hps">who want to start</span><span>.</span> <span class="hps">A variety</span> <span class="hps">of experiences</span> <span class="hps">and tips</span> <span class="hps">makes</span> <span class="hps">this contribution</span> <span class="hps">especially worth reading</span><span>.</span></span></p> <p> <a href="http://thebiggamehunter.com/inventors/inventing-selling-games/">Link to the article<br /></a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whitehill-inventing-selling-games-344.html</link>
      <pubDate>Wed, 14 Dec 2011 14:59:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/bruce-whitehill-inventing-selling-games-344.html</guid>
    </item>
    <item>
      <title>Mark Rosewater: 10 Things Every Game Needs</title>
      <description><![CDATA[<p><em>Magic: The Gathering</em> head designer Mark Rosewater has posted a two-part article series (<a class="postlink" rel="nofollow" href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/166" onclick="window.open(this.href); return false;">part one</a> and <a class="postlink" rel="nofollow" href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/168" onclick="window.open(this.href); return false;">part two</a>) on the Wizards.com website under the title "Ten Things Every Game Needs".</p> <p>Source: <a onclick="window.open(this.href); return false;" href="http://www.boardgamegeek.com/blogpost/5845/links-an-intro-to-game-design-vote-for-tias-game-o">BoardGameGeek News</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/mark-rosewater-10-things-every-game-needs.html</link>
      <pubDate>Thu, 01 Dec 2011 17:05:00 +0100</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/mark-rosewater-10-things-every-game-needs.html</guid>
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      <title>Global Toy News: Essen ist to Games what New york is to Toys</title>
      <description><![CDATA[<p>Rob Bartel wrote for <em>Global Toy News</em> a short report of the <em>Internationale Spieltage</em> 2011 in Essen. Included is a Link to a very detailed blog with many pictures of Frank Schulte-Kulkmann, who describes many novelities and gives an impression of the city of Essen and its surroundings too.</p> <p><a onclick="window.open(this.href); return false;" href="http://www.globaltoynews.com/2011/10/essen-is-to-games-what-new-york-is-to-toys.html">Link to Rob Bartels report</a></p> <p><a onclick="window.open(this.href); return false;" href="http://www.boardgame.de/specials/messe/essen11/essen11.htm">Link to Frank Schulte-Kulkmann'ns blog</a></p>]]></description>
      <link>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-essen-ist-to-games-what-new-york-is-to-toys.html</link>
      <pubDate>Fri, 28 Oct 2011 09:22:00 +0200</pubDate>
      <guid>http://www.spieleautorenzunft.de/newsreader-reports/items/global-toy-news-essen-ist-to-games-what-new-york-is-to-toys.html</guid>
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