Profiles of Game Designers

Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responible itself for his content and for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the profil overview you will find a search function, if required.

A list of games and members who were successful with awards and prizes in 2013, you can find here (PDF download 160 KB).

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Daniel Danzer

Portrait

Phone number: 0711 - 748127

Email address: daniel@spielpunk.com

Personal details: I started developing games because » ... übers selber Spielen und viele Kontakte, vor allem über Boardgamegeek und spielbox.de. My first invented game was » Kashgar, ein über 5 Jahre hinweg entwickeltes Spiel, dessen neuartige Geometrie noch auf einen geneigten Verleger wartet ... My most successful game so far has been » Steam Noir: Revolution. 2. Platz beim Hippodice-Wettbewerb 2013, erfolgreich über Crowdfunding finanziert. In developing games, I am driven and stimulated by » Eleganz. Kleinstmöglicher Aufwand mit größtmöglicher Spielfreude verbinden. My ideas come from » ... ständig. I am particularly proud of » ... auf nichts, was Spiele betreffen würde. Teamwork done with other designers » Doris Danzer, Ulrich Blum, Wolfgang Kramer, Liesbeth Bos. "Cultural assets of games" means to me » Kultur = Spiel - alles Kulturelle hat etwas Spielerisches, sonst ist sie keine. Recently, I especially enjoyed playing the game » First Class, Codenams - Pictures Besides games, my other interests are » Familie, Filme, Bücher, Philosophie, Musik ... I am looking forward to » das Nächste.