Profiles of Game Designers
Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responible itself for his content and for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the profil overview you will find a search function, if required.
A list of games and members who were successful with awards and prizes in 2013, you can find here (PDF download 160 KB).
Native language: English
Other languages: German
Personal details: I started developing games because » I was compelled to, and now I cannot stop! My first invented game was » an elaborate, dice-driven war game when I was in grade school My most successful game so far has been » ...aber bitte mit Sahne / Piece O' Cake In developing games, I am driven and stimulated by » interesting challenges, colorful themes and innovative mechanics My ideas come from » experiences, philosophy, literature, film, music, travel, mathematics, game theory...and playtime with my sons I am particularly proud of » any game that reaches the stage when I can call it "finished" Teamwork done with other designers » can be beneficial and enjoyable if their strengths are complimentary "Cultural assets of games" means to me » that games are an important interactive art medium Besides games, my other interests are » theology, architecture, writing, art, design, history, sport I am looking forward to » my next playtesting session!
Publications (complete): Circus Maximus (Pegasus Spiele, 2008) ...aber bitte mit Sahne / Piece o' Cake / Une pointe de Chantilly / Sla je Slag(room) (Winning Moves Deutschland, Rio Grande Games, Oya, PS-Games, 2008) Eine Frage der Ähre / Heartland (Pegasus Spiele, 2009) Alea Iacta Est (alea, Rio Grande Games, 2009) Aber Bitte mit Sahne - das Joker-Stück (Spielbox / Winning Moves Deutschland, 2009) Wampum (Pegasus Spiele, 2010) Pala (Cambridge Games Factory, 2011) Nieuw Amsterdam (White Goblin Games, Pandasauraus Games, 2012) Artifact (White Goblin Games, 2013) Citrus (dlp-games, 2013) Order of the Gilded Compass (Grey Fox Games, 2016) Skyways (Eagle Gryphon Games, 2017) New York Slice (Bezier Games, 2017)