Profiles of Game Designers
Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responsible himself for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the page you will find a search function, if required.
A list of games and members who were successful last year with awards and prizes, you can find here (PDF download 30 KB).
Native language: English
Other languages: German
Personal details: I started developing games because » it was a fun challenge My first invented game was » an elaborate, dice-driven war game when I was in grade school My most successful game so far has been » ...aber bitte mit Sahne / Piece O' Cake In developing games, I am driven and stimulated by » interesting challenges, colorful themes and innovative mechanics My ideas come from » experience, philosophy, literature, film, music, travel, mathematics, game theory...and playtime with my sons I am particularly proud of » any game that reaches the stage when I can call it "finished" Teamwork done with other designers » can be beneficial if their strengths are complimentary "Cultural assets of games" means to me » that games are an important interactive medium Recently, I especially enjoyed playing the game » King of Tokyo Besides games, my other interests are » theology, architecture, writing, art, design, sport I am looking forward to » my next game
Publications (complete): Circus Maximus (Pegasus Spiele, 2008) ...aber bitte mit Sahne / Piece o' Cake / Une pointe de Chantilly / Sla je Slag(room) (Winning Moves Deutschland, Rio Grande Games, Oya, PS-Games, 2008) Eine Frage der Ähre / Heartland (Pegasus Spiele, 2009) Alea Iacta Est (alea, Rio Grande Games, 2009) Aber Bitte mit Sahne - das Joker-Stück (Spielbox / Winning Moves Deutschland, 2009) Wampum (Pegasus Spiele, 2010) Pala (Cambridge Games Factory, 2011) Nieuw Amsterdam (White Goblin Games, 2012)