Profiles of Game Designers
Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responsible himself for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the page you will find a search function, if required.
A list of games and members who were successful last year with awards and prizes, you can find here (PDF download 30 KB).
Native language: Danish
Other languages: English, German
Address: Højbjerg Denmark
Personal details: I started developing games because » I couldn't help it My first invented game was » Maðraun (never published) My most successful game so far has been » Uluru In developing games, I am driven and stimulated by » The need to do something worthwhile (as opposed to my day job) My ideas come from » Primarily everyday occurences and family life I am particularly proud of » Our house (that we mostly build ourselves) Teamwork done with other designers » I get a lot of good ideas from Rasmus Münster & Michael Stehr "Cultural assets of games" means to me » A valid alternative to passive entertainment & "solving the world crisis" over redwine for the umpteenth time Recently, I especially enjoyed playing the game » Galaxy Trucker Anniversary edition Besides games, my other interests are » Art, architecture & science fiction I am looking forward to » More games by Lauge Luchau on the shelves :-P
Publications (complete): Uluru (Kosmos, 2011)