Profiles of Game Designers
Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responsible himself for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the page you will find a search function, if required.
A list of games and members who were successful last year with awards and prizes, you can find here (PDF download 222 KB).
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Michael Schacht

Email address: post-timbuktu (a t) web.de
Website: http://michaelschacht.net
Personal details: I started developing games because » Eher zufällig (Hippodice) My first invented game was » Taxi (Spiel im Heft) My most successful game so far has been » Zooloretto (vor Socken zocken) In developing games, I am driven and stimulated by » Spaß (meistens) My ideas come from » Wie sie kommen (unberechenbar) I am particularly proud of » Auf meine Spiele-Hauptberuflichkeit (hoffentlich noch lange) Teamwork done with other designers » Shanghaien (zuletzt mit Roman Pelek) "Cultural assets of games" means to me » Verantwortung (klingt anstrengend :-)) Recently, I especially enjoyed playing the game » Kuhhandel (immer noch gut) Besides games, my other interests are » Meine Frau (Musik + Fahrrad) I am looking forward to » Neue Spiele (meine oder die meiner Kollegen)
Publications (selection): Zooloretto (Abacusspiele, 2007) Kardinal & König (Goldsieber, 2009) Dschunke (Queen Games, 2002) Socken zocken (Haba, 2004) Isis & Osiris (Goldsieber, 2001) Tohuwabohu (Goldsieber, 1999) Valdora (Abacusspiele, 2009) Die goldene Stadt (Kosmos, 2009)
Other profiles: http://de-de.facebook.com/people/Michael-Schacht/100000755733260 http://www.xing.com/profile/Michael_Schacht16 http://de.linkedin.com/pub/michael-schacht/1a/789/557




















