Profiles of Game Designers

Below we show profiles of SAZ members to introduce you game designers personally and also to promote contacts within the SAZ. Each member is responible itself for his content and for determining whether and with which information he releases a profile for the public or for members only. At the bottom of the profil overview you will find a search function, if required.

A list of games and members who were successful with awards and prizes in 2013, you can find here (PDF download 160 KB).

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Steffen Bogen

Portrait

Personal details: I started developing games because » durch Mitspieler und leere Pappkartons My first invented game was » ein Schach ohne Türme und Läufer, das sich zu einem Autorennspiel weiterentwickelte My most successful game so far has been » hoffentlich bald Camel Up In developing games, I am driven and stimulated by » Logik und Mechanik zu verbinden, mit Ideen und Pappe zu basteln My ideas come from » Samtags früh unter der Dusche I am particularly proud of » auf den Festvortrag bei Max J. Kobberts Verabschiedung an der Kunstakademie Münster im Juni 2009: "Das Spielbrett als Bildfläche" Teamwork done with other designers » beim Testen immer, beim Entwickeln selten "Cultural assets of games" means to me » gemeinsames Spielen als schöpferisches Prinzip, 5000 Jahre Geschichte des Brettspiels Recently, I especially enjoyed playing the game » Senet Besides games, my other interests are » andere Spiele: Klezmer, Jazz, Kunst und Wissenschaft I am looking forward to » den nächsten Samstag Morgen (s.o.).

Publications (selection): Paula (Trefl, 2007) Wackelbrücke (Schmidt, 2008) Razzo Raketo (Selecta, 2009) Shaun. Kuchen-Chaos (Kosmos, 2010) Tipi (Schmidt, 2010) Schnappt Hubi! (Ravensburger, 2011) Tante Trudels Trödel (Zoch, 2011) Phileas Fogg & Co (Konstanz University Press, 2013) Camel Up (eggert / Pegasus, 2014)